- Portal GunPortal Gun from the popular game “Portal” from Valve. I created this in the Fusion 360 beta with the new Timeline where it captures the history of my design. <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/4.0/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-nc-sa/4.0/88x31.png" /></a><br />This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/4.0/">Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License</a>.
- Wacom Tablet StylusAbout a month ago I wanted to build something with a little motion and use contact so I took apart my telescopic Wacom stylus and modeled it. Every now and then I love to reverse engineer something and model it with as much detail as I can. I love this stylus!! The stylus was modeled in Fusion 360 and rendered in both Keyshot and the native rendering tool in Fusion 360. <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-nc-sa/3.0/88x31.png" /></a><br />This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US">Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License</a>.
- Bike HeadlightI wanted to design a bike headlight without the overhead of building all of the internal components. I grabbed all the internals from GrabCAD and assembled them for the internals then used tsplines to build a nice shell around the internals. I also used the new Fusion 360 rendering to get a nice shot of it.
- Atari ControllerThe Atari 2600 opened up the world of gaming to me years ago and I have fond memories playing it as a kid. I recently ran across it while cleaning the attic and thought it would be fun to model the controller and maybe someday the console. I modeled everything other than the wire clips and screws which I downloaded for convenience. I then rendered it in Keyshot to get a nice realistic view of it. I love this stuff!!!!
- Walking RobotI am working on a walking robot with my 8 year old daughter. We have everything wired up. Now we just need to finish printing a few more parts before we can try it out. Robot, controller, fasteners and switch were fully designed in Fusion 360. Gearbox and batteries were downloaded from GrabCAD. Gearbox is fully assembled and can animate to show everything working.
- BBQ GrillWe wanted to run Fusion 360 through its paces so we took concept sketches from Sketchbook Pro and used them to create a Grill. We then passed that to a rendering application to get a nice rendering from it as well. I have attached the sketchs, model from Fusion 360 and the rendering. Fun project with the team!!
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Joined 28 March 2013
Prior to joining Autodesk, Garin designed roller coasters although wanted to be more involved with design / engineering software. He became an Applications Engineer for an Autodesk reseller and spent the next six years demonstrating, training, and supporting Autodesk manufacturing software. Upon joining Autodesk in 2003, Garin worked as a QA Engineer for a year then became and Technical Marketing Manager to help build sales and marketing material for the sales team. Garin then sent 5 years as a Product Manager for the Inventor product line and moved to the Fusion 360 team as a Product Manager two years ago. Somewhere in there Garin also spearheaded a small project to build an IOS application called Tinkerbox to encourage kids to pursue more Science, Technology, Engineering and Math (STEM) careers. Over the last 2 years as a Product Manager for Fusion 360, Garin has helped bring things like the Timeline, Drawings, GrabCAD integration and a number of other enhancements to the product.